9/8/2023 0 Comments Steamworld dig 2 best build![]() ![]() However, the scope of this one is so much greater than the three discrete zones you had to explore in the original. The premise of SteamWorld Dig 2 is definitely similar to the first, with a vast underground world to mine goodies from for the upgrades to mine even deeper. But this journey will take her beyond the confines of mine shafts and caverns, and into the clutches of some unexpected foes. Along the way she’ll find plenty of valuable ores and gems, exactly what she needs to trade for upgrades to keep her tunneling ever further down. Digging down through the layers of history, Dorothy discovers forgotten realms and ruins that hold the key to finding Rusty and understanding the strange earthquakes rattling the town. The trail leads to an old trading town, perched atop another mine full of beasts and secrets, and we all know what our new heroine has to do there. Dorothy, the local shopkeep’s daughter, knows he’s still ticking out there somewhere, and has embarked on a rugged quest to find our wayward hero. It’s been a spell since trusty ol’ Rusty disappeared down in the mines, last seen locked in combat with the deadly Vectron. Everything that the first SteamWorld Dig did, this one does bigger and better, and then goes on to do even more that I never would have expected. But we’re not talking about those games, because SteamWorld Dig 2 is what I call a perfect sequel. There are great sequels that don’t do this, of course, and instead choose to go far afield and make something bold and new that still relates to its roots. It doesn’t miss any of what made the original good, whether that be in game design, balance, aesthetic, or feel, and only adds more on top of that rock-solid base. Personal recommendation- if you're looking for a game like this, but the shortcomings of this game bug you, pick up a copy of Terraria.What makes a perfect sequel? If you ask me (and you implicitly did because you’re reading this), I consider a perfect sequel one that takes everything the previous game did and builds on it in some way. Like platforming? Get a platforming game. Like digging? There are more than plenty of games got you covered there. Final result- Just go buy something else. Despite having a rather slow grind, and the fact I didn't try to speedrun the game. More Health, Better digging, longer lasting light, etc. Almost everything you buy with money or the orbs in the town area is a simple stat-up. Almost everything else is boring stat ups, more or less. Upgrades- There are some nice, fun, metroidvania style upgrades. Combat- Is lacking, but it wasn't the games selling point, so I'll leave it alone. that's practically the same as your pickaxe. Your super-jump upgrade would be nice, if you couldn't already wall jump to your hearts content. Your dashing upgrade is great, except your primary goal is to go downward, not to the side- invincible barriers prevent you from going too far to one side. Oh, and most of your fun movement-based upgrades are almost worthless. Sure, you can find mini-platforming levels, but otherwise, you're just digging to get stuff, go back to surface, sell, dig, surface, sell. The Dig- This is will take up most of your time. Perhaps if the game focused on them, it might actually be kinda interesting. It's true that some of the later mini-levels are a little fun, and the controls are nice. Platforming levels- This is where your gear gets to shine. You end up with a half-baked platforming levels, and a digging game that would be at home in old flash games. ![]() Unfortunately, those are two great tastes which do not go well together. The Gameplay- It feels like this game was trying to be half-metriodvania, half digging game. Unfortunately, that's not enough to carry the game at all. Starting off with the positive- this game has an interesting idea, and decent art direction. This review contains spoilers, click expand to view. ![]()
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